When the concept of meta universe was highly sought after, Nvidia CEO Huang Renxun showed off Omniverse, a real-time simulation and collaboration platform for enterprises, at the GTC conference. He said that Omniverse can allow personal simulations to create a shared 3D virtual world that follows the laws of physics.
According to Nvidia, the Omniverse platform has three main application effects: (1) The Omniverse platform can realize real-time collaboration between users and applications, and the Omniverse platform can integrate users and mainstream industry 3D design tools in real time on a single interactive platform. On this basis, developers can instantly update, iterate and change without preparing data, thereby simplifying the workflow; (2) Omniverse can provide real-time ray tracing effects, and the Omniverse platform provides scalable and true real-time ray tracing. And path tracking, can achieve exquisite, accurate and realistic visual effects based on the work in real time; (3) Omniverse platform achieves model scalability. On the Omniverse platform, developers only need to build the model once, and then it can be used on different devices. Rendering.
Shi Chengqiu, senior technical marketing manager of NVIDIA China, said at the media communication meeting that Omniverse's definition, that is, the virtual world makes a new era of innovation possible, and a new era through innovation and scientific exploration. In the past, the Internet was thought to be a communication tool or communication platform, but thanks to the rapid development of 4G, 5G, the Internet, and artificial intelligence, the world can now be turned into a virtual 3D world through the Internet, and the virtual world in the future may be like Today is the same as the website.
He pointed out that NVIDIA Omniverse is a comprehensive platform that allows creative workers, scientists, physicists, and computer experts to connect in the virtual world. Omniverse is the pinnacle of NVIDIA in the entire work system, because it can integrate leading graphics computing, physical simulation and artificial intelligence.
At the GTC conference, Nvidia also announced that Omniverse Enterprise has entered the official release stage. It allows global 3D design teams working across multiple software suites to collaborate in real time from any device in a shared virtual space.
Shi Chengqiu said that NVIDIA’s OEM partners have launched Omniverse Enterprise-certified workstations, supercomputers, servers, and notebooks that use NVIDIA-certified systems, which can be connected to the Omniverse platform and use Omniverse Enterprise platform products to help All kinds of large, medium and small companies are transforming the creative workflow of 3D production. In fact, Omniverse Enterprise is an end-to-end collaboration, simulation platform, from software to hardware has been optimized by NVIDIA. NVIDIA has successively completed the certification of partners since September this year. As long as you purchase products with certification stickers or partner systems participating in this project, you can ensure safe and worry-free operation of the Omniverse Enterprise platform.
Based on Omniverse Enterprise's Replicator, Isaac Sim can be used to train autonomous vehicles and robots. Omniverse Replicator is a powerful synthetic data generation engine that can generate physical simulation synthetic data for training deep neural networks. Nvidia has released two applications for generating synthetic data, these two applications are the first batch of results achieved using the engine. They are the virtual world used to carry the digital twin of autonomous vehicles-NVIDIA DRIVE Sim™ and the virtual world used to steer the robot digital twin-NVIDIA Isaac Sim™.
Shi Chengqiu explained that the Omniverse Replicator platform is similar to a replicator and can be modeled into a corresponding module. After making a module in NVIDIA Modulus, and then copying it with a replicator, it can become a powerful synthetic data generation engine that provides synthetic data for deep neural network training.
On the premise of having a database made by NVIDIA Modulus, the data can be replicated with Omniverse Replicator to synthesize a large-scale application scenario. The application of the replicator allows developers to build their own AI models to fill in the middle of the real world. Vacancies, complete advanced training and deployment, and draw practical conclusions that humans cannot know.
In the road test of unmanned vehicles, DRIVE Sim in NVIDIA Omniverse Replicator can be used to complete path tracking and other operations, which can restore the actual effect in the real world. When simulating a variety of LED screen flickering, motion blur, other vehicle's lidar, Doppler effect, diffusion effect and other marginal effects derived from unmanned vehicles, you can use the DRIVE Hyperion 8 autopilot toolkit , Cooperate with Omniverse Replicatorer for self-driving training. Millions of pictures generated by DRIVE Sim's replicator and simulated data are modeled as much as real road training. After the trained model is completed, it can be directly deployed to a variety of models through DNN, omitting a lot of development time.
When answering questions from the media, he pointed out, "The core component of Omniverse is a powerful rendering engine. If you want to try to have an interactive platform between the real world and the digital virtual world, Omniverse provides such a possibility. Huang Renxun is on GTC. It is also introduced that USD technology can help everyone to interact between the real world and the digital virtual world, which requires the rendering capabilities of NVIDIA's rendering engine. In the future, we believe that a digital virtual world will certainly appear, and the core of its technology cannot be separated from the underlying technology. Our computing power, core engine and other technologies. The future true Internet/Internet of Things, digital twins, etc. cannot do without this technology."
Huang Renxun said at the GTC conference: "The Metaverse in science fiction is not far from us. The virtual world in the future will be a highly realistic scene, and it will follow the laws of physics like the real world. There will be a large number of humans in such a scene in the future. Living with AI, the important feature of Omniverse is that it conforms to the laws of physics in the real world. Fortnite, Minecraft, and Roblox are more like early versions of Metaverse. In the future, Metaverse is not just a game, it will be a place to simulate the future."
Morgan Stanley analysts predict that the total potential market of "Meta Universe" will exceed 8 trillion US dollars, and it may become "the next generation of social media, streaming media, and gaming platforms." This means a huge amount for investors. New opportunities, including real estate, core retail spending, cars, games, music, and restaurants.
CITIC Securities stated that there is still a long development path from the ultimate meta-universe, and there are more uncertainties, but the meta-universe is the future digital survival of mankind, which will have a profound impact on society and bring great industrial ultimate. opportunity. In the process of gradual development, we will continue to see the emergence and integration of single-point innovations in all aspects, continue to approach the ultimate meta-universe, and continue to bring investment opportunities.
Minsheng Securities believes that Metaverse is the next-generation Internet, with a large market space in the future. Under the leadership of Facebook, it will drive a series of investment opportunities.
Regarding the understanding of the concept of Metaverse, Shi Chengqiu said that each company has a different understanding and interpretation of Metaverse. Nvidia’s understanding of the meta universe is very pure, that is, the meta universe always needs computing power to promote it. Software and hardware are integrated into a platform that provides support, design, implementation, modeling, simulation, testing, and training of the meta universe. Finally, when it comes to deployment, this platform is NVIDIA's Omniverse platform. All our conjectures and constructions of the metaverse are built on the Omniverse platform. We hope that Omniverse can carry the metaverse. Its explosive point actually depends on the growth of software and algorithms. In the past decade, NVIDIA GPU computing power has exploded and iterated continuously, and GPU computing power iteration speed far exceeds Moore's law expectations. It can be seen that the real explosion point of the future metaverse is actually the explosion of software and hardware, platforms, and solution stacks.
He Zhan, NVIDIA’s China Media and Entertainment Industry Manager, believes that “Meta Universe feeds back the applications made in the virtual world to the real world to achieve some needs. From this perspective, I think the possible explosive point is the human’s response to the real world. A turning point between needs and the needs of the virtual world. Do we have more needs for the virtual world, or whether our needs can be met in the real world and will reach a turning point. This turning point may be realized in a few decades. That point in time may be the explosion point of the meta-universe. It is possible that one day, humans’ demand for the virtual world is far greater than that of the real world, more than 50%, maybe that time is the explosion point of the real meta-universe."
From the perspective of NVIDIA Omniverse, where is the real explosion point of the future meta-universe?
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