The improvement of computing performance facilitates the emergence of more realistic connection methods. With the evolution of technology, the visual experience makes people's sharing moments more immersive. Mobile terminals such as mobile phones, as the core devices for immersive experience, undoubtedly have high expectations. , the performance requirements of GPU/CPU have also been repeatedly increased.
On June 29, Arm announced the launch of the 2022 Total Computing Solution (TCS22), a rich IP portfolio including GPUs and CPUs, etc., which can provide different levels of performance, efficiency and scalability to improve the performance of various end markets. user experience. Among them is the new flagship processor Immortalis GPU, which is Arm's first GPU to support hardware-based ray tracing on the mobile side, providing a more realistic and immersive gaming experience.
For the Android game ecosystem, Arm Immortalis GPU supports hardware ray tracing capability
Arm Immortalis inherits the technical accumulation of the GPU product Arm Mali, which has shipped more than 8 billion units worldwide, and is configured and enhanced to provide the ultimate mobile 3D experience. It is Arm's new flagship GPU. It is worth noting that Arm provides hardware-based ray tracing capabilities in this new flagship GPU, bringing a 15% performance improvement, aiming to bring the ultimate gaming experience to Android terminal devices.
It is necessary to increase performance, but for mobile terminals, power consumption is also a just-needed consideration. Concerning whether increasing ray tracing will bring additional power consumption, Paul Williamson, Arm's senior vice president and general manager of the Terminal Business Unit, responded that Arm's The ray tracing unit is built for efficiency, taking up only about 4% of the shader core area, and consuming only a very small amount of power, which can bring a significant performance improvement of 300% in related areas.
Paul Williamson said that hardware-based ray tracing can help us achieve higher performance, and at the same time, it can also allow game developers to apply more special effects to their game content. Arm's ray tracing implementation is based on the standard Vulkan API, which is very accessible to all developers, so this makes new effects more suitable for mobile games and also for future use of ray tracing effects in VR and AR brought possibility.
Hardware light chasing may open the next round of competition in smartphones
Ray tracing, as the name implies, allows us to obtain the ability to trace the path of rays, and use algorithms to process and build more realistic light and shadow effects.
Similar to the development of AI technology, ray tracing technology is gradually becoming practical with the improvement of chip computing power. However, most of the current applications of ray tracing technology are in AAA game masterpieces, which can only be supported by high-end desktop PCs and game consoles. For example, NVIDIA, AMD, Intel and other desktop GPU manufacturers already support hardware-level ray tracing technology.
The rapid development of mobile gaming has been driven by the continuous innovation of mobile devices, and the rise of visually stunning AAA games naturally requires matching hardware performance. Arm launched the new flagship GPU Immortalis this time, which can support the function of hardware ray tracing for the first time on mobile phones, which will undoubtedly promote the upgrading and transformation of ray tracing technology in mobile devices.
From the chip level, the MediaTek Dimensity 9000 SoC based on Arm's comprehensive computing solution has shown good gaming performance in the smart terminal market. Regarding Arm's new GPU products, Xu Jingquan, Deputy General Manager of MediaTek and General Manager of Wireless Communication Division, said: "The new Immortalis GPU has hardware-level ray tracing capabilities, providing developers with the tools they need to create a more immersive experience. The Immortalis GPU is paired with the powerful Cortex-X3 CPU to achieve top-level mobile gaming performance and higher work efficiency.” It is foreseeable that with the shipment of Arm authorized users, the hardware will be ready for the market. Cell phone chips with ray tracing technology will become a new option on the market.
From the perspective of terminal manufacturers, the lack of bright spot performance of flagship mobile phones has become a headache for brand manufacturers, and ray tracing technology may become the next new selling point. It is reported that mobile phone manufacturers are already eager to try in this regard. Samsung and OPPO have announced the implementation of ray tracing functions on mobile phones. It is foreseeable that after Arm launched the Immortalis GPU this time, with the shipment of chips with this function, the application of ray tracing technology in mobile terminals is just around the corner. Next, perhaps among the reasons for buying a new mobile phone, "can light chase" become an important selection criterion.
The mobile phone supports hardware light tracking for the first time, and Arm launches a new flagship GPU
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